Daisho in UE4
This is the process of porting the whole game Diasho into the Unreal Engine 4.
All the gameplay mechanics and logics, IA, adapt the specular/gloss pipeline texture to the PBR pipeline , particles systems and everything but the 3d models will be redone from scratch.
The original game was developed by six students of the Master's Degree in Video game Development at University of Pompeu Fabra in Barcelona, 3 artist created all the content featured in the game and 3 programmers built a custom engine in C++ and Directx11 powered from scratch .
You can visit the website http://www.daishogame.com/ to learn more about this amateur project. If you want to watch more carefully my work in this project, you can follow this link to see my reel and some detailed pictures from the project.